44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef SHADER_H
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#define SHADER_H
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <set>
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#include <sstream>
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#include <string>
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#include <QOpenGLFunctions_4_5_Core>
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#include <QRegularExpression>
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#include "config.h"
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class Shader: protected QOpenGLFunctions_4_5_Core
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{
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private:
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std::map<std::string, GLint> m_uniformLocationMap;
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std::map<std::string, GLint> m_attributeLocationMap;
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GLuint m_programId;
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std::set<GLuint> m_shaders;
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void loadShader(std::string path, GLenum shaderType);
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bool checkCompilationStatus(GLuint shader);
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void logCompilationError(GLuint shader);
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void linkProgram();
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bool checkLinkStatus();
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void logLinkError();
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std::string loadSource(std::string path);
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public:
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Shader(std::string name, bool useGeom);
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~Shader();
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void bind();
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void release();
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GLint uniformLocation(std::string location);
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GLint attributeLocation(std::string location);
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void setTexture(std::string location, GLuint slot, GLuint textureId, GLenum target = GL_TEXTURE_2D);
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};
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#endif // SHADER_H
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