Misc/Roleplaying/Call Of Cthulhu/Call of Cthulhu (7th Ed.) - Player Sheet.TxT
2023-09-22 02:51:12 +02:00

129 lines
7.1 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

___ _ _ __ ___ _ _ _ _ __ _____ ___
/ __|__ _| | | ___ / _| / __| |_| |_ _ _| | |_ _ _ \ \ / /_ _|_ _|
| (__/ _` | | | / _ \ _| | (__| _| ' \ || | | ' \ || | \ V / | | | |
\___\__,_|_|_| \___/_| \___|\__|_||_\_,_|_|_||_\_,_| \_/ |___|___|
Belongs to: <replace with player name>
V1.2.2-2013
+-+-+-+-+-+-+-+
|P|r|o|f|i|l|e|
+-+-+-+-+-+-+-+
Name: Occupation: Income Level:
Age: Date of Birth: Residence:
+-+-+-+-+-+
|S|t|a|t|s|
+-+-+-+-+-+
Strength xx/yy/zz Constitution xx/yy/zz Power xx/yy/zz
Dexterity xx/yy/zz Appearance xx/yy/zz Size xx/yy/zz
Intelligence xx/yy/zz Education xx/yy/zz Luck xx/yy/zz
+-+-+-+-+-+-+
|S|a|n|i|t|y|
+-+-+-+-+-+-+
Initial sanity: Max sanity:
Sanity level:
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
Temporary insanity: o Indefinite insanity: o
+-+-+-+-+-+-+ 280
|S|k|i|l|l|s| 30
+-+-+-+-+-+-+
o (05%) Accounting xx/yy/zz o (25%) Fighting (Brawl) xx/yy/zz o (10%) Mechanical.rep xx/yy/zz
o (05%) Acting xx/yy/zz o xx/yy/zz x (01%) Medicine xx/yy/zz
o (01%) Anthropology xx/yy/zz o xx/yy/zz o (10%) Navigate xx/yy/zz
o (05%) Appraise xx/yy/zz o (25%) Firearms (Rifle/S.gun) xx/yy/zz o (05%) Occult xx/yy/zz
o (01%) Archaeology xx/yy/zz o (20%) Firearms (H.gun) xx/yy/zz o (01%) Op. hvy machinery xx/yy/zz
o (05%) Art/craft xx/yy/zz o xx/yy/zz o (10%) Persuade xx/yy/zz
o xx/yy/zz o (25%) First Aid xx/yy/zz o (01%) Physics xx/yy/zz
o xx/yy/zz o (01%) Geology xx/yy/zz o (01%) Pilot xx/yy/zz
o (01%) Astronomy xx/yy/zz o (05%) History xx/yy/zz U (10%) Psychology xx/yy/zz
o (01%) Biology xx/yy/zz o (1/5 POW) Intimidate xx/yy/zz o (05%) Ride xx/yy/zz
o (1/5 APP) Charm xx/yy/zz o (20%) Jump xx/yy/zz o (10%) Sleight of hand xx/yy/zz
o (01%) Chemistry xx/yy/zz U (01%) Language (Latin) xx/yy/zz o (25%) Spot Hidden xx/yy/zz
o (20%) Climb xx/yy/zz o xx/yy/zz o (20%) Stealth xx/yy/zz
U (00%) Credit Rating xx/yy/zz o xx/yy/zz o (10%) Survival xx/yy/zz
(00%) Cthulhu Mythos xx/yy/zz U (EDU) Mother language xx/yy/zz o (20%) Swim xx/yy/zz
o (1/2 DEX) Dodge xx/yy/zz o (05%) Law xx/yy/zz o (20%) Throw xx/yy/zz
o (20%) Drive auto xx/yy/zz U (20%) Library Use xx/yy/zz o (10%) Track xx/yy/zz
o (10%) Electrical.rep xx/yy/zz o (25%) Listen xx/yy/zz U (01%) Mathematics xx/yy/zz
o (05%) Fast talk xx/yy/zz o (01%) Locksmith xx/yy/zz U (01%) Chemistry xx/yy/zz
U (01%) Pharmacy xx/yy/zz
Special (Justify to keeper):
o (01%) Artillery xx/yy/zz o (01%) Diving xx/yy/zz o (01%) Read Lips xx/yy/zz
o (05%) Bow xx/yy/zz o (01%) Hypnosis xx/yy/zz
o (01%) Demolitions xx/yy/zz o (01%) Psychoanalysis xx/yy/zz
+-+-+-+-+-+-+
|C|o|m|b|a|t|
+-+-+-+-+-+-+
damage bonus: move rate: dodge:
intial hp: current hp: magic points: major wound: o
Available weapons:
Skill Good Special Damage Range Attacks Ammo Mal
Unarmed 1D3+DB - 1 - -
+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
|G|e|a|r| |&| |P|o|s|s|e|s|s|i|o|n|s|
+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
General:
Arcane Tomes, Spells & Artifacts:
Treasured Possessions:
+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
|P|e|r|s|o|n|a|l| |I|n|f|o|r|m|a|t|i|o|n| |&| |C|o|n|n|e|c|t|i|o|n|s|
+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
Personal Description:
Traits:
Ideology/Beliefs:
Injuries & Scars:
Significant People:
Phobias & Manias:
Meaningful Locations:
Encounters with Strange Entities:
Investigator History:
+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+
|Q|u|i|c|k| |r|e|f|e|r|e|n|c|e| |r|u|l|e|s|
+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+
Levels of success:
• Fail / Regular (%) / Good (1/2) / Special (1/5)
• Difficulty: <50 (regular) / >50 (hard) / >=90 (extreme)
• 01 is crit, 96-100 is fumble
Pushing rolls:
• Must justify reroll.
• Cannot push combat or sanity rolls.
Modifiers:
• Bonus : roll 3d10, take best tens die.
• Penalty : roll 3d10, take worst tens die.
Healing
• Major wound : (over ½ HP in one attack)
• 0 HP = unconscious • 0 HP & major wound = mortal wound
• Healing (not major wound): Recover to ½ HP total with 1 nights rest, then 1 hp/day.
• Healing (major wound) : recover 1D3 HP/week, if over ½ HP then 1D3 hp/day.
• First aid : +1 hp (within one hour).
• Medicine : +1D3 hp.
Combat
• Dodge vs fighting: Attacker must achieve a higher level of success to hit.
• Fight back vs fighting: Defender must achieve a higher level of success to hit.
• Dive for cover vs firearms: Dodge with a penalty (can take no more actions in round).
• Ganging up: If attacking a target immediately after it has been hit, gain a bonus.
• Special successes = max damage + damage roll.
Skill check:
• No tick on Easy, if there was a bonus or if Luck points were spent.
• In the case of an opposed roll, only the winner may tick their skill.