129 lines
7.1 KiB
Text
129 lines
7.1 KiB
Text
___ _ _ __ ___ _ _ _ _ __ _____ ___
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/ __|__ _| | | ___ / _| / __| |_| |_ _ _| | |_ _ _ \ \ / /_ _|_ _|
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| (__/ _` | | | / _ \ _| | (__| _| ' \ || | | ' \ || | \ V / | | | |
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\___\__,_|_|_| \___/_| \___|\__|_||_\_,_|_|_||_\_,_| \_/ |___|___|
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Belongs to: <replace with player name>
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V1.2.2-2013
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+-+-+-+-+-+-+-+
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|P|r|o|f|i|l|e|
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+-+-+-+-+-+-+-+
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Name: Occupation: Income Level:
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Age: Date of Birth: Residence:
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+-+-+-+-+-+
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|S|t|a|t|s|
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+-+-+-+-+-+
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Strength xx/yy/zz Constitution xx/yy/zz Power xx/yy/zz
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Dexterity xx/yy/zz Appearance xx/yy/zz Size xx/yy/zz
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Intelligence xx/yy/zz Education xx/yy/zz Luck xx/yy/zz
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+-+-+-+-+-+-+
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|S|a|n|i|t|y|
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+-+-+-+-+-+-+
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Initial sanity: Max sanity:
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Sanity level:
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00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
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21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
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41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
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61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
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81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
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Temporary insanity: o Indefinite insanity: o
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+-+-+-+-+-+-+ 280
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|S|k|i|l|l|s| 30
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+-+-+-+-+-+-+
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o (05%) Accounting xx/yy/zz o (25%) Fighting (Brawl) xx/yy/zz o (10%) Mechanical.rep xx/yy/zz
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o (05%) Acting xx/yy/zz o xx/yy/zz x (01%) Medicine xx/yy/zz
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o (01%) Anthropology xx/yy/zz o xx/yy/zz o (10%) Navigate xx/yy/zz
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o (05%) Appraise xx/yy/zz o (25%) Firearms (Rifle/S.gun) xx/yy/zz o (05%) Occult xx/yy/zz
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o (01%) Archaeology xx/yy/zz o (20%) Firearms (H.gun) xx/yy/zz o (01%) Op. hvy machinery xx/yy/zz
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o (05%) Art/craft xx/yy/zz o xx/yy/zz o (10%) Persuade xx/yy/zz
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o xx/yy/zz o (25%) First Aid xx/yy/zz o (01%) Physics xx/yy/zz
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o xx/yy/zz o (01%) Geology xx/yy/zz o (01%) Pilot xx/yy/zz
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o (01%) Astronomy xx/yy/zz o (05%) History xx/yy/zz U (10%) Psychology xx/yy/zz
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o (01%) Biology xx/yy/zz o (1/5 POW) Intimidate xx/yy/zz o (05%) Ride xx/yy/zz
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o (1/5 APP) Charm xx/yy/zz o (20%) Jump xx/yy/zz o (10%) Sleight of hand xx/yy/zz
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o (01%) Chemistry xx/yy/zz U (01%) Language (Latin) xx/yy/zz o (25%) Spot Hidden xx/yy/zz
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o (20%) Climb xx/yy/zz o xx/yy/zz o (20%) Stealth xx/yy/zz
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U (00%) Credit Rating xx/yy/zz o xx/yy/zz o (10%) Survival xx/yy/zz
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(00%) Cthulhu Mythos xx/yy/zz U (EDU) Mother language xx/yy/zz o (20%) Swim xx/yy/zz
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o (1/2 DEX) Dodge xx/yy/zz o (05%) Law xx/yy/zz o (20%) Throw xx/yy/zz
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o (20%) Drive auto xx/yy/zz U (20%) Library Use xx/yy/zz o (10%) Track xx/yy/zz
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o (10%) Electrical.rep xx/yy/zz o (25%) Listen xx/yy/zz U (01%) Mathematics xx/yy/zz
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o (05%) Fast talk xx/yy/zz o (01%) Locksmith xx/yy/zz U (01%) Chemistry xx/yy/zz
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U (01%) Pharmacy xx/yy/zz
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Special (Justify to keeper):
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o (01%) Artillery xx/yy/zz o (01%) Diving xx/yy/zz o (01%) Read Lips xx/yy/zz
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o (05%) Bow xx/yy/zz o (01%) Hypnosis xx/yy/zz
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o (01%) Demolitions xx/yy/zz o (01%) Psychoanalysis xx/yy/zz
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+-+-+-+-+-+-+
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|C|o|m|b|a|t|
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+-+-+-+-+-+-+
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damage bonus: move rate: dodge:
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intial hp: current hp: magic points: major wound: o
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Available weapons:
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Skill Good Special Damage Range Attacks Ammo Mal
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Unarmed 1D3+DB - 1 - -
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+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
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|G|e|a|r| |&| |P|o|s|s|e|s|s|i|o|n|s|
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+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
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General:
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Arcane Tomes, Spells & Artifacts:
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Treasured Possessions:
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+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
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|P|e|r|s|o|n|a|l| |I|n|f|o|r|m|a|t|i|o|n| |&| |C|o|n|n|e|c|t|i|o|n|s|
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+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ +-+ +-+-+-+-+-+-+-+-+-+-+-+
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Personal Description:
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Traits:
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Ideology/Beliefs:
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Injuries & Scars:
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Significant People:
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Phobias & Manias:
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Meaningful Locations:
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Encounters with Strange Entities:
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Investigator History:
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+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+
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|Q|u|i|c|k| |r|e|f|e|r|e|n|c|e| |r|u|l|e|s|
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+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+
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Levels of success:
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• Fail / Regular (%) / Good (1/2) / Special (1/5)
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• Difficulty: <50 (regular) / >50 (hard) / >=90 (extreme)
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• 01 is crit, 96-100 is fumble
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Pushing rolls:
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• Must justify reroll.
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• Cannot push combat or sanity rolls.
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Modifiers:
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• Bonus : roll 3d10, take best ‘tens’ die.
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• Penalty : roll 3d10, take worst ‘tens’ die.
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Healing
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• Major wound : (over ½ HP in one attack)
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• 0 HP = unconscious • 0 HP & major wound = mortal wound
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• Healing (not major wound): Recover to ½ HP total with 1 night’s rest, then 1 hp/day.
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• Healing (major wound) : recover 1D3 HP/week, if over ½ HP then 1D3 hp/day.
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• First aid : +1 hp (within one hour).
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• Medicine : +1D3 hp.
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Combat
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• Dodge vs fighting: Attacker must achieve a higher level of success to hit.
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• Fight back vs fighting: Defender must achieve a higher level of success to hit.
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• Dive for cover vs firearms: Dodge with a penalty (can take no more actions in round).
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• Ganging up: If attacking a target immediately after it has been hit, gain a bonus.
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• Special successes = max damage + damage roll.
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Skill check:
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• No tick on Easy, if there was a bonus or if Luck points were spent.
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• In the case of an opposed roll, only the winner may tick their skill.
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