terrain-gen/shaders
echo f94d5fb8c8 Fix render on nvidia plateform 2019-07-30 21:15:37 -04:00
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commonlighting.glsl Fix render on nvidia plateform 2019-07-30 21:15:37 -04:00
land.frag Remove unused noise function 2019-07-24 18:13:08 -04:00
land.vert Fix edge detection 2019-07-16 14:29:56 -04:00
nightsky.frag Remove glsl noise2 implementation 2019-07-24 15:43:08 -04:00
nightsky.geom Fix uniform name in nightsky shader 2019-06-22 19:22:55 -04:00
nightsky.vert Adjust camera for all skybox layers 2019-06-22 17:33:43 -04:00
noise.glsl Replace lerp with built in mix function 2019-07-24 18:13:21 -04:00
normal.frag Add per corner normal computation 2019-07-04 11:51:50 -04:00
normal.geom Add per corner normal computation 2019-07-04 11:51:50 -04:00
normal.vert Add per corner normal computation 2019-07-04 11:51:50 -04:00
shading.frag Fix render on nvidia plateform 2019-07-30 21:15:37 -04:00
shading.vert Fix edge detection 2019-07-16 14:29:56 -04:00
skybox.frag Fix render on nvidia plateform 2019-07-30 21:15:37 -04:00
skybox.vert Draw skybox after shading 2019-07-15 17:54:40 -04:00
water.frag Fix render on nvidia plateform 2019-07-30 21:15:37 -04:00
water.vert Add effect on water reflection 2019-07-18 12:49:37 -04:00