terrain-gen/shaders/shading.vert

14 lines
236 B
GLSL

#version 400 core
in vec2 in_position;
uniform mat4 u_view;
out vec2 textureCoord;
out vec3 lightVector;
out vec4 shadowPosition;
void main() {
textureCoord = in_position * 0.5 + 0.5;
gl_Position = vec4(in_position, 0, 1);
}